The Hyper Shot chip must be collected before Shantae's Hair Whip can damage armored enemies (wall mutants and Skeleton Boss) in side view.Īll of Shantae's Magic abilities draw from a mutual MM (Magic Meter) bar instead of having their own separate ammo counts. Rapid fire is also possible in top-down mode, with mashing the Shoot button repeatedly allowing Shantae to relentlessly whip in her facing direction as long as she doesn't enter the cooldown frames toward the end of an individual strike (this is more consistent when facing in a diagonal direction, as attack animations in those positions appear to have one or two fewer cooldown frames).Įach whip attack deals ~8/5 Blaster damage in top-down view (doubled against most bosses) or 2x Normal Shot damage (1x Hyper Shot damage) in side view. It has a short range of roughly 1.5 blocks in both modes, but can reach over/through walls to hit enemies and break blocks. Shantae's signature attack, replacing the Gun in both modes as the Shoot button attack while she is in her human form. Many of these are iconic favorites from her series, with an eye toward translating their aesthetic from the concurrently-released Shantae: Half-Genie Hero.įurthermore in side-scrolling mode, Shantae is immune to fall damage/fall death, takes only standard damage from attacks (rather than double damage like Jason), and may (mostly) freely use the "Call SOPHIA" button where the "Talk with Eve" button was originally placed (as all Extra Characters can, as of the Version 1.4 update). Instead of using a Gun and conventional sub-weapons, Shantae utilizes fast whipping attacks from her prehensile ponytail, genie magic, and transformation dances for attack and mobility in both top-down view and side view areas. Jason will mention Shantae when discussing Gun Level 6: WHIP as a girl that it was inspired by that can do that with her hair. They are shaded in grayscale in the same manner as Jason's Life Ups/Energy Guard in Destroyer Mode. Jason's additional subweapons and the Energy Guard are turned into dummy pickups, offering no benefit to Shantae but counting towards the item completion rate. Life Capsules are changed to Hearts, Life Ups are changed to Heart Holders, and major item pickup sound effects are changed to natively synthesized versions of Shantae franchise item pickup chimes. Sophia 3rd's primary palette becomes purple and red to match Shantae's attire, but its performance is otherwise unchanged. As well, all in-game character dialogue is disabled, and the Receiver has no effect in the first eight areas. Appearances & Synopses Blaster Master Zero Īs with all other Extra characters, no story cutscenes are given to explain Shantae's appearance in the Underground, nor her acquisition of Sophia III (or Sophia Zero, should the player meet the requirements to access Area 9).
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